Job summary

Freelance: 1st of April – 17th of April.

Location: Remote or Stockholm, Sweden.

While we would prefer candidates to work in-house in Stockholm we recommend remote work during these times.

3D Artist with experience working with Character modeling. Knowledge in texturing/lookdev is a plus. The project will include both realistic characters and voxel style.

Responsibilities

Create characters using Maya and ZBrush based on concept and brief.

Qualification & skills

  • At least 3+ years of experience in the VFX industry working with modeling, (texturing and lookdev).
  • Created a variety of organic and hard surface assets for various films/commercials or other similar productions.
  • Modeled characters using Maya and Zbrush following the fundamentals of humanoid anatomy, based on concept/reference.